

But that leaves the other big concern: how well the game is played.Īs mentioned in the title, my biggest worry - which gradually went from "worry" to "nightmare" - throughout Last Impact was the idea of sacrificing good gameplay and design for aesthetic purposes. So no, you need not worry about the game's functionality.

Kaze has taken criticisms about any notable glitches and such, and fixed whatever he could.

#Super mario 64 last impact dusky update#
It has had one update since release, and is currently on Version 1.1. This seems to be it's method of avoiding soft-locking, so needless to say, Kaze has thought of everything. I actually thought I'd have to reset the emulator at one point, when I got stuck under something, and Mario was not responding to controls, but after about 10 seconds, the game killed me, and booted me out of the level. It functions solidly, and it has not soft-locked on me once, or crashed Project64, the emulator I am running it on. SM64 hacker and YouTuber Kaze Emanuar has spent 4000+ hours creating what appears to be the single biggest SM64 hack ever, with 130 stars, a ton of new power-ups, and levels you likely never expected in this N64 classic! And if you are worried that it being fan-made means it has loads of glitches, crashes and other programming issues, then while there are a few problems like that hear and there, I can assure you that they are few and far between.
