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Heroes of might and magic v location of erewel
Heroes of might and magic v location of erewel









heroes of might and magic v location of erewel

Raises hero's luck for the next battle but takes away all remaining movement points.

heroes of might and magic v location of erewel

Ruins of a demon town, destroyed by fire and sword Gives +1 Luck on day 1/3/5 of the week, +1 Morale on day 2/4/6, and both on day 7. Raises hero's luck or morale (or both) for the next battle. Reveals areas of the map within a certain radius of Eyes of the Magi

Heroes of might and magic v location of erewel upgrade#

Lower level creatures are cheaper to upgrade as they normally are in-town, while higher level creatures are more expensive (tier 1: free, tier 2: 50%, tier 3: 100%, tier 4: 125%, tier 5: 150%, tier 6: 175%, tier 7: 200%). Provides some gems or gold once per week.Īllows to upgrade and re-upgrade creatures in hero's army. Gives +400 movement points and +1 Morale. Raises morale for the next battle and grants extra movement points. Randomly gives +3 Luck, +2 Luck or -1 Luck. A hero can only have the bonus from one Fortuitous Sanctuary at a time. Saturday: +2 to Attack and +2 to Defense. The type of the bonus depends on the day of the week. In this sanctuary, creatures can get various bonuses to their parameters for the next battle. Not only a hero needs an encouragement but his army needs it as well. Reveals nearby lands to someone visiting a Hut of the Magi. If several players have ordered a week change on the same day, only one will be fulfilled, randomly chosen.Īn old cartographer who once was a famous traveler can sell you a copy of his charts.Īn old cartographer who once was a famous traveler can sell you a copy of his maps.Īdds +1000 experience points once per hero.Ī hero can use the well only once per day. The change will be effective the next day. Changing the week can be done only once per week per player, and not on sundays. The current week can be replaced by one of three proposals for 6000 gold (NOT 10000). The Astrologer displays the next two weeks. He can disclose the effect of future weeks and even change it for an appropriate reward. The Astrologer observing the movement of celestial bodies is the one who can foretell the future. Recharges on the first day of each month. Smugglers in this wagon can sell you some artifacts at a steep cost. Like the Artifacts Shop, the Arcane Library recharges itself every month. A hero can only buy spells for which he has the necessary skill prerequisites. Level 4 spells cost 15 units of the resource, level 5 spells cost 25 units. If no spell can create gold or other precious matter from thin air, why not make magic itself an article of trade? Any hero can exchange resources here for spells of the fourth and fifth circles.ĭark Magic spells are sold for Mercury, Destructive Magic for Sulfur, Light Magic for Crystal and Summoning Magic for Gems.











Heroes of might and magic v location of erewel